
Exploring Social Interactions and Student-Designed Games in Physical Education
Document information
School | Leeds Beckett University |
Major | Physical Education |
Year of publication | 2017 |
Place | Leeds |
Document type | article |
Language | English |
Number of pages | 32 |
Format | |
Size | 405.02 KB |
- Early Childhood Education
- Social Interactions in Physical Education
- Student-Designed Games
Summary
I. Introduction to Social Interactions in Physical Education
The exploration of social interactions within physical education (PE) is crucial for understanding student engagement and learning outcomes. Various student-centered models, such as Sport Education (SE), Cooperative Learning (CL), and Tactical Games (TG), provide frameworks for enhancing these interactions. These models emphasize the importance of interpersonal relationships and group dynamics in learning tasks. For instance, the SE model aims to maximize students' interdependence, fostering roles such as manager or coach, which enhances their social skills. The CL model promotes collaboration towards common goals, reinforcing the idea that students succeed together. The TG approach encourages self-discovery and decision-making, allowing students to negotiate and compromise during gameplay. This multifaceted approach to PE not only supports skill development but also nurtures essential social competencies, making it a valuable area of study.
II. The Rise of Student Designed Games
Student-Designed Games (SDG) have emerged as a significant pedagogical approach in PE, promoting collaborative learning and peer acceptance. This method encourages students to design, refine, and play games tailored to their abilities, fostering positive social interactions. Research indicates that SDG enhances social skills and cooperation among students. The role of the teacher shifts to that of a facilitator, guiding students through the game design process. Effective implementation of SDG requires careful planning, including setting outcome goals and organizing learning groups. The emphasis on student agency in game creation not only engages learners but also cultivates a sense of ownership and responsibility. This approach aligns with contemporary educational practices that prioritize student involvement and active learning.
III. Pedagogical Approaches and Learning Outcomes
The pedagogical strategies employed in SDG teaching are diverse and impactful. Utilizing frameworks such as those proposed by Hastie and André, educators can structure the SDG process to include game design, playtesting, and refinement. This structured approach has been shown to influence students' social and emotional learning positively. The participatory nature of SDG allows students to make choices, negotiate conflicts, and understand their roles within a group. However, empirical research on the outcomes of SDG remains limited. While some studies highlight the commitment to inclusivity, others reveal challenges such as negative interactions among peers. Understanding these dynamics is essential for refining SDG practices and ensuring that all students benefit from the learning experience.
IV. Understanding Social Competence in SDG
The concept of social competence is pivotal in analyzing student interactions during SDG units. Rose-Krasnor's framework categorizes social competence into three levels: Theoretical, Index, and Skill. The Theoretical Level focuses on the effectiveness of social interactions in meeting developmental needs. It encompasses competencies that arise from interpersonal interactions and situational measures of social behavior. The Index Level emphasizes the distinction between self and others, while the Skill Level pertains to individual traits that facilitate social engagement. This framework provides a comprehensive lens through which to evaluate the social dynamics present in SDG, highlighting the importance of context-specific tasks and the outcomes of social behaviors. By concentrating on these levels, educators can better understand and enhance the social learning environment in PE.
Document reference
- Students’ social interactions in physical education (Butler, 2006)
- Students’ interdependence during problem solving tasks (Dyson, Griffin, & Hastie, 2004)
- Principles of Sport Education model (Brock, Rovegno & Oliver, 2009)
- Positive interdependence in Cooperative Learning (Casey, Dyson & Campbell, 2009)
- Student-Designed Games: A Rising Teaching Approach (Hastie, 2010)