Development of a Low-Cost Animated Graphics System

Development of a Low-Cost Animated Graphics System

Document information

Author

C. L. Williams

instructor Dr. R.E.M. Cooper, Supervisor
School

University of Canterbury

Year of publication 1985
Place Christchurch
Document type graduation project
Language English
Number of pages 64
Format
Size 2.32 MB
  • Animated Graphics
  • Computer Animation
  • Software Development

Summary

I. Introduction

The Development of a Low-Cost Animated Graphics System aims to create a user-friendly platform for generating animated graphics. Traditional systems often require users to create each frame individually, which is time-consuming and complex. This project proposes a new approach where the system generates multiple frames based on user commands. The goal is to simplify the animation process while maintaining quality. The document outlines the challenges faced in existing systems, such as high costs and usability issues. It emphasizes the need for a system that is both affordable and accessible to a wider audience, including educational institutions and advertising agencies. The introduction sets the stage for exploring innovative solutions to these problems.

II. The Problem

Business Computers Ltd identified a gap in the market for an animation system that allows users to animate objects without prior construction. The proposed system would enable users to create animation sequences easily, addressing the limitations of existing systems. The document discusses the necessity of a central site for developing standard objects, which users can manipulate to create their animations. This approach not only streamlines the animation process but also reduces the need for users to have extensive technical knowledge. The significance of this system lies in its potential to democratize access to animation technology, making it available to a broader range of users.

2.1 Cost Effectiveness

The system's cost-effectiveness is a critical factor. It is deemed successful if it remains under $100,000, contrasting sharply with high-end systems that can exceed $750,000. The document highlights the importance of affordability in encouraging adoption among smaller firms and educational institutions. By providing a cost-effective solution, the project aims to fill a significant gap in the market, allowing users to access advanced animation capabilities without prohibitive expenses.

2.2 Portability

Portability is another essential aspect of the proposed system. Users should be able to operate the system on their existing hardware, whether it be a microcomputer or a small workstation. This flexibility ensures that the system can be widely adopted without necessitating significant additional investment in new equipment. The document emphasizes that a user-friendly, portable system can enhance productivity and creativity in animation, making it a valuable tool for various applications.

III. The Solution Chosen

The document outlines the chosen solution, which involves developing a manipulation language known as LAGS (Low-Cost Animated Graphics System Language). This language is designed to facilitate user interaction with the animation system, allowing for intuitive command input. The solution focuses on creating a robust database and command structure that supports both simple and complex graphic commands. By enabling users to generate animations through straightforward commands, the system aims to reduce the learning curve associated with traditional animation software. The significance of this approach lies in its potential to empower users, enabling them to create high-quality animations without extensive training.

3.1 Implementation Aspects

Implementation of LAGS involves several key considerations, including terminal independence and animation methods. The document discusses the importance of ensuring that the system can operate across various hardware configurations, enhancing its accessibility. Additionally, the choice of animation methods is crucial for achieving realistic results. By focusing on these aspects, the project aims to create a versatile and effective animation system that meets the needs of diverse users.

IV. Conclusion

The Development of a Low-Cost Animated Graphics System presents a significant advancement in animation technology. By addressing the challenges of cost and usability, the project offers a practical solution for users seeking to create animated graphics efficiently. The proposed system not only simplifies the animation process but also opens up new possibilities for creativity and expression. The document concludes by highlighting the potential impact of this system on various industries, including education and advertising, and emphasizes the importance of continued innovation in this field.

Document reference

  • Animation mathematics
  • Ellipse formula
  • Path Stretching formula
  • User Manual
  • Development of a Low-Cost Animated Graphics System (C. L. Williams)